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Units - Junkers - MyrmilloOne of the miniatures that brought many players to Urban War is Myrmillo.
Myrmillo gathers deadly style and deadly gameplay. He's some kind of icon for Junkers. Not a mini for shy players .![]() Myrmillo by Cyril Abati OK, this is what you'll see at first glance but there is more to say about Myrmillo. This mini can devastate opponents ranks with his flamethrower. Once you've seen Myrmillo in action you'll have to imagine ways of killing him quickly! This weapon is reaaly efficient : cover large area, don't need roll to hit, good damage stat... Others would have it! But its short range makes it mandatory for Junker players to rush ennemies (but is it trully a drawback for Junkers?) and this is where things start to go wrong (else it would be to easy, don't you agree?). Myrmillo attracts and fear bullets because even if they don't eliminate him, they can make fuel tank explode. Of course, Myrmillo is then removed from game but the explosion can also wound minis close to him. Myrmillo requires subtility to deliver his potential. He needs a good screen of troups (say ... Secutor). But the protection is available for both because your opponent will tend to try to shoot at the Myrmillo and so lose some shots because of the Tactical Awareness roll. During this time Secutor will safely close. On the other hand, if Secutor are targetted, then Myrmillo will safely close... Myrmillo also requires good placement, a good path and perfect timing for assault. So, this miniature is in fact difficult to play well but she's worse!. Collaboration beween troopers is the key to use correctly the Myrmillo. Reference card is available here. ![]() Please subscribe to Urban Zone newsletter to get updates'notifications. Creation date : 06/09/2005 @ 14:08 Reactions to this article
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